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I will say because of the freeform nature of the game, it actually might take longer to "figure things out" and really get into the game....
The great thing is that the sky is the limit with modes we add. Speaking of which we have been thinking about it - and would love to see the...
Can you be more specific? Pretty standard fare as far as I know - floating stick, adjustable sensitivity, etc. Any suggestions?
Personally, I never got into Minecraft either (some of us at FM did though), though I still love the whole concept :p Block Fortress takes the...
Nope, no friendly fire for any weaponry (that would be super annoying). It was more likely a ranged enemy that you maybe didn't see?
Haha, huh??
Yep, that is how it functions. I believe there are 6 environments that you choose from - islands, forest, jungle, tidal cliffs, rocky mountains,...
The only thing similar with Minecraft really is the type of creative freedom to build many different things, and they both use blocks :p Other...
No, I mean 30 megabytes is what an average profile might look like, with several game saves, and a bunch of saved fortresses, not 30 megs per...
The concept of this level is that you get a strong enough army to repel lots of the regular enemies while you almost purely focus on the siegers...
Thanks for the vid! Haha, looks like you didn't tap to view any of the tutorials as they popped up at first, so you missed out on some important,...
Yep, we're definitely shooting for a nice in-game browser, with upvoting, screenshot previews, and several ways to sort (download #s, most upvoted...
:D You'll hate them more once you fight them, haha :p
This... is actually a bit tricky. Each map and base takes a few megs to store, so we're still trying to figure out a good way to handle this...
1. Yes, you have infinite time to build your base... though it works differently in the 3 different modes. In survival, the game happens in waves....
As most people know about us (I hope), we'll be sticking to this thread all day and night, so any issues, suggestions, and feedback will be very...
Hotfix has been submitted. fixed an issue which would load unnecessary assets - sometimes overloading RAM and causing crashes...
Its not a bug. The Restore button is only for non-consumable IAPs (heroes and skins). Unfortunately Apple doesn't track consumable IAPs... but it...
Hey guys, we found an issue that's probably causing a lot of the crashes... the game was needlessly loading some assets related to each hero... as...
Not seeing the PM, fyi.