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Oh, there's still shop upgrades, just not for the hook speed/rope. Most of the upgrades from Hook Champ remain, but with some changes to add...
Yeah, we were going for an early-SNES look. Super Mario World specifically. There's survival mode, which is the infinite one shown in the...
We plan on doing a random call for testers over twitter, in 2 weeks or so. Comments I'm really fishing for right now: The art style. In the...
I'm all for that. The OpenFeint team decides who gets Gold status.
Not like Hookbot. We might do some cosmetic-only DLC for it eventually, but nothing that changes the gameplay. However, in the game after Super...
The game is coming out Thursday, June 17th. Get it on the first day for a discount and 2 exclusive in-game items (both hats). It'll be on sale...
We're moving to a fake 16-bit style of graphics, rather than fake 8-bit style. We might try the 8-bit style again someday, but only if it was...
I know Kig. He's been playing since the release of the game. That probably has something to do with his high scores. Trailer's done. We're...
Why's that?
Yeah, Race Mode is like Hook Champ's levels except without any monster or time constraint. It will even most likely have the floaty coins, unlike...
I did a twitter post today in which I typed "Super" and "Quickhook" right next to each other. That actually seems like a pretty fun name,...
If I'm remembering right, long jumps. I often tried to skip a ring whenever possible. Though I might be thinking of silver hatbox... it's been...
My problem with "Avalanche (insert blank here)" is simply that Avalanche mode is just one mode. There's the one cross-country avalanche escape...
I didn't allow screenshots/videos yet. Mostly because we're still messing with the tiles, especially in regards to the color palette. But,...
I like Quickhook. Though we were thinking of having it be "QuickHook: Escape from Eagle Mountain" as the full title. Hey GDC over. Back to...
The main problem with the lite is just exposure. A large amount of people that try the lite get the full, usually around 20%. This is pretty...
OpenFeint save restore didn't exist when we made the game. We also didn't make the game modular enough, so putting it in turned out to be a huge...
About a month or so. Maybe a little more. Oh, hey, check it out. IGF finalists and even honorable mentions featured by Apple! There appears to...
The brand new OpenFeint challenge system isn't until our next game, for similar reasons. We're calling it the Duel System. Mostly because a lot...
There's Skull, Rat, and Forbidden Hatbox. The last one is an extremely difficult level series.