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That's not good -- it's supposed to be a hard level, but certainly not a wall. :( Sounds like that's the first one we should look at for balance...
Yeah, you've got the basics. The different card things are: * You get some specific cards awarded the first time you finish a level. That's...
Yeah, the two things that are diving me crazy right now as a developer are (a) the crashes that we're waiting on logs from Apple for, so we can...
Yes ... the main reason we didn't at the start is that we have the different sub-accounts (for example, my son, my wife, and I all play on my...
So, aside from the crash bugs, fixing the "ack! I combined my XYZ basic card!" is definitely a priority. :) For card rarity -- each card has a...
That sounds familiar. :) I think I've tended to go with as much fire as I can at that point, while my programming partner Mike uses the Death Mage...
I think the version that's live still has a few too many birds right at the start ... if you don't remember them (and I designed the level, and I...
For crashing stuff: if anyone does get crashes, especially repeating, post here or e-mail me at [email protected] with any information you have,...
Wow, that was fast! Sounds like you're definitely one of the people we need to get extra levels out for, soon! :)
Hey, everyone -- Tom here, one of the developers. Glad you're enjoying the game! I've been posting a bunch in another thread, but missed this...
Hi, Baelnor, That's definitely not good -- we did a lot of beta testing on both an iPhone 4 and 4S, and never had any problems. Crashing is...
I'm glad you're enjoying it, despite occasional weirdnesses! We tried the pinch-to-zoom stuff .. one thing we found is that while all of us (and...
All three of those things are good -- we definitely want to get a server up so people can see and rate levels, and adding that directly into the...
Ack, that's not good! And actually, the game will let you equip two towers (for the cases where you have, say, a Level 1 barracks that costs 150,...
Thanks, ScotDamn! We've certainly enjoyed playing it, which is always a good sign. If we're making a game we don't feel like playing,...
I think the issue with combining cards that you need is one of our biggest remaining design bugs -- we *really* want to make that not happen for...
A good question indeed, because we've done that for our apps like Fingerzilla before. Short answer is: nothing any time soon, but it's...
Thanks, PBSNellie -- we're players just as often as we are developers, and we also like being able to actually engage the developers .. so we try...
Hi there! Thanks, glad you like the game! And, yeah -- we totally agree about the overlapping selection box issue. We've started shifting how...
Thanks, Shaymon -- we're glad you like it! And you're right -- we put the ability to purchase gems in there for people who want to speed through,...