Separate names with a comma.
iOS is the first platform to be published. Others platforms will follow.
I understand your frustration. But, if you guys, don't have any plans to upgrade your devices we can do something for you.
Yes, iOS version is planned for this year.
OnLive and Gaikai are pretty good cloud gaming services. :)
iOS is not the only platforms we going to release the game. Pc, Mac, Android, OnLive and PS Vita are the upcoming platforms. As i said earlier,...
Hello, Lot of stuff have changed since, the internal design, our employees, the game design, characters, project funding, etc. We found that...
I didn't mean that the game will run on first gen iOS hardware. I mean that when the game will be out, it will be available for those devices...
Unfortunately no, making multiple version of the same asset will slow us down and delay the launch date by half. Not only that but also harming...
Nop, sorry, there's too many advanced heavy graphical features impossible to run on such hardware.
Fall 2012 (alpha will be soon reached btw). :)
Both versions.
The game is build around a huge system that we named FOG (fear oriented gameplay). Every single little stuff is meant to be scary. So yes!:) PS:...
Shadows can be configured in 3 levels, high, mid, low resolutions. It will automatically be selected depending on the device. But what you see...
They are several play modes. ;)
Hey guys, Just passing out with few shots to give you an idea of the final (and default) cloths set of the game. Notice the new camera system...
Yes, Not soon soon, but something within few weeks, showing a lots of new stuff. Keep an eye. ;)
iPhone, iPod and iPad.
Look at the page 170, I've posted new images with more info about the game.
Alright, This time I'm showcasing a system we've developed for the game, called "dynamic danger perception"! Please, take a look at the attached...
Q1-Q2 2013 for the Desktop (PC/MAC) version. :)