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If you're playing chun li, it's important not to jump. Her floaty jump is highly punishable. To get over fireballs, your best bet is the...
slight correction -- just did a test, and found the following: double roundhouse -> crouching K -> tetsu -> SRK = 359 double roundhouse ->...
Ryu's plain SRK->Super->Ultra gets 754 dmg (i.e. 75.4% vs a Ryu). By far the most damage I've managed to find via a combo. You actually do less...
Depends -- which character(s) are you using? There's also uppercut-baiting. instead of always jumping towards him when getting near, jump straight...
Give it a try a few times, and see how the results turn out. I heard about a parent complaining that they oculdn't turn off the matching, and that...
So I've found that if I'm the person initiating the Online Battles, there tend to be more ragequitters. If I just put myself in training mode, ppl...
Doesn't matter if he uses the SP button or not -- if you're comboing properly, he's not able to counter. SP is just a shortcut. It doesn't give...
If you're putting together a proper combo, then no, he cannot strike back. If he's SRKing you, it means you're not comboing the...
Charging down+back counts as charging-back as well as charging-down. That's the key. Challenge 1: C.LK, C.LK, Rolling Attack Start next to...
I was playing a few rounds with a friend earlier with blanka. One of the things to remember is that diff characters have diff jumping speeds. Chun...
Of the four, either Sagat or M.Bison. I actually really like Cammy, but you need a good lag-free connection to play her effectively. She has...
The Dojo in SF4-vanilla also had a training lesson to help deal with each different opponent. For example, how to deal with fireball walls, how to...
After the 2nd hit of the kick, then hit a standing P. A good half-second after the 2nd hit of the kick.
You can use standing punch or crouching kick instead of crouching punch too. The timing takes practice. It's especially hard to pull off with...
I was toying around with FB-cancels using akuma. With SP->F->towards, he flickers yellow and his body twitches, sometimes successfully moving...
They're two diff uses. Holding focus and dashing let's you absorb a fireball, and them cancel out of the focus attack animation, with no cost to...
Should not have a yellow flash. And my instructions earlier were wrong. Srk-hold-toward-hitfocus then do etc. Two bars of your meter.
Oo. So I went back and tried it. I kept getting the yellow flicker. My fault. Fireball, hold toward, hit focus, and youll dash. Wait a split...
Same way as the console arcade, but slightly easier. Do your srk, touchhold focus, and tap forward while still holding down focus. Just a single...
Its a focus-dash so there shouldn't be a yellow flash. The timing is pretty tight, you almost need to wait a fraction of a second after the...