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Syncing won't delete the app. I think once it's on your PC/mac it's yours and tied to your iTunes account. Apple could get iTunes to delete pulled...
The version of Populous I found works OK. Yet to try Magic Carpet and Dungeon Keeper and I'm still looking for backups of some old Bullfrog...
It's a hard question to answer. It's possibly true to say that mega hits like Doodle Jump and Angry Birds wouldn't have made as much if priced...
EssentialParadox, I have a question for you. My game Ground Effect doesn't support Retina graphics because the frame rate suffers due to bad...
It's possible that the newer drivers in a 4.x iPhone 4 have better1.1 emulation than a 3.2 iPad. I started my switch to GL2.0 before I had an...
Presumably the frame rate is pretty pathetic though. OpenGL1.1 fog is really badly emulated on HD hardware. When I ran the GL1.1 version of Ground...
If you can get away with only colliding from above, Heightfields are very simple to handle. Ground Effect uses something like the following code....
Hi Ezak, thanks for posting the solution. I suspect I would have run into the same problem and, knowing my haphazard approach to reading...
Hmm, that's interesting. To be honest I don't have much experience of VBOs, they are next on my todo list since getting my 2.0 shader system up...
My 'excuse' is that the GL1.1 emulation is pretty bad. When I run Ground Effect at iPad resolution the frame rate drops to 13 FPS. Retina would...
There are no guarantees. Last year Ground effect was featured in the UK (and most of europe) and got as high as number 5 in the racing chart (just...
Not true, Ground Effect has had it since January and there were at least two games before it.
Yeah it was a long time ago I remember him 'blogging' (OK, the term blog wasn't even used back then) about why Objective C was better than C++....
They wouldn't "have to", they could keep running the standard version and surely a 'universal' (iPhone4 and iPad) version that would run on their...
There is a third option which may be best of both, may be worst of both, I wonder what people think: I'm updating my library to have support...
That's a very good point, when I was adding Multitexture to Ground Effect all the sample code I could find was old C/C++ based OpenGL samples from...
I've used C++ for 12 years and only written a few hundred lines of Objective C ever so i'm the wrong person to ask. My iPhone programming has...
OpenGL is of course a C API which means you can use it from either. Personally, I'd always choose C++ and keep the use of Objective C to a...
Whatever happened to the update? In case anyone is still interested, here is a little info about the much delayed update. Some months ago we...
Warning: A lot of what I'm about to say is guesswork based on talking to game developers in the pub who have been working with Unreal and may be...