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I had a look at a couple of the early developer previews and liked it. Sure, almost all the shortcuts had changed but the old ones had been pretty...
[IMG] Here is my new, much cut down desk. Until recently there was also a second desk, a high spec PC, Xbox360 and PS3 dev kits and three more...
I found that link very distracting :) There is something cool about every pixel (or rather voxel in this case) counting. I made this,...
Jailbreaking is kind of dead at the moment anyway. Sure, there are those few people so attached to minor settings tweaks and MXTube* that they...
From a coding perspective, is the Gamebone a standard that all joysticks and pads will use or a specific device with specific drivers? I ask...
True, I was just pointing out that even if only a tiny minority are jailbroken they can account for the vast majority of your downloads, which of...
An unrelated question about AdHoc builds and one that's been asked before in this forum but not answered. Has anyone heard of an AdHoc build...
Thanks very much for that. Got it all working :)
I'd heard a bit about this and checked the Dev forums but can't find any info on how to do this, do you have any links?
You are right to point out that it arguably doesn't matter but your logic is wrong. Even with only 5%-10% of devices jailbroken people do see...
I have to admit, back when the Ground Effect thread was active, if someone posted a question I would wait several hours before posting a reply to...
Ground Effect was relatively successful depending on how you look at it. On one hand it took a year and, looking at the money it bought in, was...
There is some info, mostly based on stats from specific releases, in This Thread
Or if you have, say, a cross platform game and you grab screens from the PC version. I know of one that, when you press the screenshot button,...
If you want something 'free' and already have knowledge of some of the principles of 3D graphics (or are prepared to learn) it's worth looking at...
Not just EA, just about any dev team with 10+ staff who aspires to be EA :) My post was partly tongue in cheek and partly serious. Partly...
And this is why a hell of a lot of game industry professional programmers have ended up making games for themselves on the app store. There is...
Ground Effect was almost all my work. Most of the work that wasn't mine was from other programmers. An artist made the load screen, the models for...
I was set up like this for ages (syncing iTunes on my PC 'server', developing on my macbook) and it's arguably the best way to work. When you sync...
Back in March Ground Effect, at four monts old, was down to 20 or so sales per day. We were featured on Freeappaday. As a free app it got to...