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Enjoying this even if I haven't completely meshed with the controls yet. Biggest complaint is the "button" assignment UI is about as assbackward...
LOL. You are either joking or missing the point entirely. Nearly the entirety of the world is based on variable pricing but, ohnoes, introduce it...
:) It's not just character design, much of the meta game design of H&C is cribbed from BH. This is a good thing in my book.
I see this as a meta joke from Game Bakers about the pure asininity of the complaints from TA and some other reviewers about Squids. For many...
The game sat near the top of the paid charts since for a few weeks after it launched, is still in the top 100, and it's got a sticker price of...
If you actually find the controls on the touchscreen for Survivalcraft, et al, immersive, then I can see where you wouldn't find this a superior...
Guess it just looked like it changed once I started getting everyone high enough level that no one was starting at L1 anymore. Thinking out...
A week in, here's my 2 cents: Re: Kickstarter stuff - This is irrelevant to a polynomial exponential. Kickstarter is simply a crowd sourced...
In earlier builds, yes, inheritance passed from whatever character died to the next character created regardless of class. That changed at some...
He may be referring to the initial release. The only version on the app store now is the Gold edition. Although the lackluster game design is far...
Heh, this veteran had no idea. If an item description says it can only be used while you're alive (and the dev reiterates this repeatedly in...
Ha, I am actually far more in favor of Happy Street's current meta design than where Pixel People went with the last update. Finally, after not...
^This It always blows my mind how ignorantly terms like "clone" get thrown around. Yes, Minecraft popularized the concept of first person, 3D...
This is what is known as understatement :p I'm not sure if most iOS gamers who didn't own the console didn't bother with the WBID or what prior...
The maps are fairly similar even though the specific types and numbers of enemies you'll face are somewhat randomized. To be honest, this is not...
There isn't an incentive past whether you're still having fun. Once you've unlocked the various skills, played with the different weapons, felt...
Thank you so much for providing this. The number junkie in me is already salivating at running some spreadsheets on combo odds later :)
I always wonder how game devs *don't* see this coming (c.f. EVERY #TouchArcade team in Nimblebit's recent "social" games) when, by now, they...
It is a nice little addition. I like that the rewards are small enough that it should be strictly for funsies. I don't like that so many people...
No knots, just not understanding how you can be disappointed. You *knew* it wasn't coming in this update. The dev himself answered you personally...