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Rude. I want this game to succeed. Wildly. That's all. Aside, I also like reading the discussions and details that emerge about this title....
I wish...
I feel kind of sad... When the Aralon trailer debuted in October, this thread was hungry and starving for this game. There is an old saying...
And why should retina be cheaper than an iPad version? Sure an iPad itself costs more, but the purchase incentive was the screen size. The screen...
I think at least it's first week, it should have an introductory price point of 7.99/non hd or retina and 9.99/iPhone 4 and iPad Or just...
To add unto, I would agree with getting the game out 2-3 weeks before the holidays. My logic being submitted in time to Apple, as well as wanting...
Josh, the only critiques I have with the trailer were these: The fishing line during the casting, seemed to travel behind the character, instead...
I wonder if he could have done most of the demo on the iPad... Then pull a Steve Jobs, with the " and one more thing..." Then continued the...
...although, I can't fathom why you would do the video on an iPhone vs. The iPad.... The screen real-estate, on the iPad, would have been more...
Aralon had long been a most wanted game of mine. Lately Infinity Blade, had trounced Aralon in my anticipation. However, after this gameplay...
Either way...just dying to see more of the game in motion. (chants) Trailer! Trailer! Trailer! ( looks around, empty room) ... (sad face)
I love you! But not like that...
Wil this be universal? Is there an iPad version planned?
Looks like a new image? Not sure http://tech.sina.com.cn/mobile/n/2010-10-20/14151534253.shtml
Agreed.
Interesting, too bad it's not universal for iPad
Will this game look significantly scaled down on iOS? And will the unreal engine be intact as well? Also, is this version delayed until January...
I am so confused...
Me too! This is also one of my most wanted releases, alongside Mutant Bash TV, Infinity Blade, Nova 2, Dungeon Hunter 2, Battleheart and Shadow...
Pocketgamer interview, with Chair's Donald Mustard: (Pocketgamer owns the interview, thanks to them for this piece) If testing game ideas in...