Separate names with a comma.
I was actually glad I played a player that would move/jump backwards, even as a friendly. It's a very unorthodox tactic, and I was badly punished...
I'm sure there will be people who feel that the wake-up game is inelegant. There are certainly ways to counter command throws, and ways to...
standing kick to poke is a great weapon. her footspeed lets her move from poke-range to toss. that's really all you can do. if the lag is bad...
I may have taken a round with gief, viper, and maybe deejay?
fffan7777: 15 mooken: 0 i think i'm going to retire from sf4:v. Thanks for the matches!!
I feel like kara-demons are more for mind-games than range increases, as there's still time to react with a backwards-jump or an SRK after the...
I've gone through the rest of the roster. I was hoping Yun's f+P, Sakura's f+K, Guile's b+K would have some karas -- didn't find any. Closest...
We decided to do a round-robin, rather than double-elimination. I think Fei should be allowed, I think a lot of ppl put him down as a potential...
Some googling of sf4 karas (and subsequent testing on volt) shows that Akuma can kara-superdemon from his double roundhouse. There's definitely...
I can see how this might have been a glitch that was never fixed. Now I feel like I need to go through every other character looking for...
Oh. My. Goodness. That is ridiculous. kara-tigershot-fadc gets you across the screen in a blink. edit: also, if the screen is full zoomed in, and...
How's tonight work for you? Thanks for noticing the change in match-ups, I had been trying to figure out a sched with Nullroar. Say 9PM your...
You can seismo-SJ-flamekick. You can do as many seismo-SJ-cancel-seismos in a row, but usually it's abt 3 -- after that, they're pushed out of...
I know we've had a short discussion on this before, but makoto-honda has to be 7-3 in favour of honda. A steady diet of headbutts is enough to...
Work on timing your jumps, and figuring out your opponent's fireballing patterns. It's like fighting a boss battle, most players have some sort of...
I think Honda ends up having a lot of trouble against a good number of characters. Same way that a lot of characters have trouble against Abel....
Using Honda, assuming you're on the left side: Get up close to your opponent, practically overlapping. Hold/charge left+down for 2-3 seconds....
I've found this to be a guessing game. Tiger Knee beats all of dhalsim's moves, aside from noogie. Dhalsim's noogie beats Tiger Knee. Tiger...
I think Dhalsim's low-jab and low-kick both come out way too slow as well, the tiger knee has very little room for retaliation. I've tried. I'll...
It's both slow and low-priority. I don't htink there's much that can be done against the knee -- possible an up-flame to trade hits and a...