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cr.k-rollingclaw tends to be reasonably safe, and jumpkick-cr.k-rolling seems to work, with cross-up at that. EX_rolling goes through projectiles...
Fei is great against Honda and Deejay. His Rekka can punish Honda's Headbutt and Deejay's double-kick on block. His wake-up mix-up game is a bit...
isn't "view progress" only for your avatar battles, and not your actual fighting match history?
so you're thinking roughly 6-9 matches? i like that idea -- more matches = better indicator of consistency. but then 2-3 games/matches is how...
yep. like watching two nerds slapping and flailing wildly at each other. entertaining for sure.
Bridge is in NYC, Eastern Time Zone
yep. and one of us will be very sad for the remainder of the week/month/year. and the other will be trashtalking at the office for the remainder...
ju1xe and i will be playing after work tomorrow, bluetooth lag-free. i've finally got displayrecorder working. we're dying from anticipation....
not sure who else uses Cody, but just found out that EX Zonk Knuckle - FADC - Ultra connects. used to be that i would wait for jump-ins and...
aggressive jump-ins with fireballs (after the apex of your jumps) is the way I tend to play him. manages to stuff a lot of SRKs and other...
Round 5 results: XCool (Ken) over Mooken (Chun-Li) XCool (Ken) over Mooken (Ryu)
Loser's bracket Round 2 iVoloster (Fei-Long) over Mooken (Chun-Li) Mooken (Ryu) over iVoloster (Fei-Long) Mooken (Ryu) over iVoloster (Fei-Long)
I was messing around last night, and yea, she can juggle a near-full ultra off ex-legs and off ex-birdkick near the corners, both of which can be...
Thanks BleBla. Damn that Gief is a beast, esp the linked 3-4 normals, and that wake-up sweep is dangerous, even hits if I'm jumping back.
I was actually surprised at how well makoto handled psycho crushers, and bison's super. Also, her command grab yanked you out of psycho crushers....
haha. i've realized that i'm not very good at any one character, so i just have to use lower-tier characters and surprise ppl. go makoto ! go...
They have great range and a nice fat hitbox, while not exposing chun li herself. That along with the slow fireballs = happy times.
Somebody mentioned that the kara-upper will autocorrect the direction, so maybe that's an option?
Absolutely agree on the anti-air. The best I've done is trade hits, or used shooouken to escape with a bit of lost life. *sigh*
Sakura's upper is great for the Sagat-kara-upper range. It's awful for getting someone off you, but if you zone an opponent fullscreen~3/4-screen...