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well thats quite a difference.. this is an good example how an artist can actualy help make a game better. well its look alot better than...
Hehe you mean momo is rolling in cash? Well the rankings say different but maybee earning a dollar is more than earning nothing. And i think...
well they are not selling the engine anymore you can use it for free till you earn money with it then they take a share off that. and resident...
since i don't know the show (sitting in germany) this is a real deal you negotiated there? $150k for 10% shares on what you make on str8ts?...
well its about support.. and honestly most "beta" test just want to grab a free game and thats it.. how come there are so many new faces here when...
Then buy it, its a dollar.
anyone of you guys who say the game looks interesting and want to give feedback should spend that one dollar and not take promo codes.. its not...
If you think the funny angle will open the wallets.. Go for it
Its fine as long the external content doesnt change the code that was approved in any way. If its just levels thats ok, there are several games...
if they only have one sale a week, they should rise the price to 50$ or such.. their income will be higher than at 3$ because there surely will be...
well i don't think kinect will last, at least not in its current form.. 10 million units sold doesnt mean much.. its just a peripheral (and a...
well one could agree or disagree for example i think if you would go for a rather casual approach to TD, this could be something of interest.....
well.. we all can only assume.. we know as much as you do.. so you could possible write an email to apple support and see what they have to say...
well being featured is not an automatic process.. so why should that have something todo if you delay your release? your release date will be the...
i think its more the other way around.. the expected production value for a 99cents game.. is the problem.. and since time = money.. money is an...
what is indie friendly? fancy gfx are never indie friendly, they are tons of work.. tons of works means tons of ressources.. tons of ressources...
why should a developer drop a couple million potential customers? makes no sense.. the iOS platform is in general a "casual" gaming platform.....
well because thoose who are vocal are actualy a minority.. you find crybabies all over.. and what you forgot in your equasion.. is the 200$ ipod...
well its pretty simple... you can charge more because economics allow it. why is a pc version of a game usualy 20-30$ cheaper than the...
chart position does not need to have anything todo with your own sales. if a competitor who was in front of you sells less he loses the spot...