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Getting close. Key hurdles this week, then we're in the green for gameplay demos. :)
That's right. Really love the "fill up" mechanism to the crafting. If anything is too time consuming for core v1 launch, we'll incorporate more of...
Takes place in a desert that has forest oases. :D
Dev update: Steady Progress Leads to Big Outcomes Hey y'all, This week went overall very well. We made good progress with the melee system,...
Everything you build has condition levels, therefore the deformed can destroy your base. Later today as we're implementing the v1 craftables,...
Dev update: survival Hey everyone, I'm happy to report that we have natural areas to refill water and food levels- namely we have ponds...
Good eye, but it's just the power of way better textures and very slight motion blur. :)
Dev update : survival mechanics Hey y'all, Today we're putting the finishing touches on single point source solutions for food and water, ie the...
Oh yes. We have made great progress with melee, including the final v1 list of melee weapons. We've also got an awesome rifle experience for v1...
No holiday until v1 launch! :) Thanks for the love!
Dev update Hey y'all, Sorry for not delivering the update Sunday. We too get pissed when we don't meet the objective at the specific time....
Thanks for your support! :) I think you'll like the dev update tonight, not feelin rushed one bit. :D Thanks again buddy!
Thanks boredguy! :D Happy weekend to ya.
Just previously posted about Sunday night update coming along. Lol :)
Dev Update: Tree Chopping, First Person Experience, New Improved Texture Hey y'all, Sunday night we'll be showcasing vast improvements to the...
As you can see we completely redid the game world(still not done yet either :D ), all new melee weapons, hoverbike, so things behind the scenes...
Obviously the coop update is a ways off (5th update after launch) but glad to get some initial feedback and such from y'all! Stay cool on this...
Trust me, we're working everyday on the core experience, honestly it's just refreshing to think long term every once and awhile and most...
Glad you're liking the player death idea of things happening afterward. We'll into things like craftable a staying after or getting taken over by...
We will definitely try to do something along the lines of the deformed grabbing some of your loot/weapons and such. Imagine you've just been...