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Military update includes: - new enemy class (militia) - ability to customize armor types (3-5 new armors to choose from) - new modern pistol...
Great comment! Outside of the starter bolt action rifle, something like the classic Henry repeater could be a blast. Most important to nail will...
Thanks buddy! Still working out the sizes of icons- currently I think they're too big. :)
Yep yep!
Finishing up core first person experience which will eventually have character model swaying and nice subtle idle animation. I say eventually in...
very exciting to play this soon! :)
First person rifle animations Hey everyone, Just letting you know that we've got the rifle first person animstions up on our Facebook page...
Dev update: bolt action rifle Hey yall, We're starting the rigging and animating process for the bolt action rifle slated for version 1 launch!...
To clarify, if you have ample food and water, you'll regain health slowly. If you're bleeding you'll need a bandage/medkit asap. -Daniel
Dev Update: Survival Mechanics, HUD Hey y'all, To follow up the description post made earlier today, we thought it would be helpful to showcase...
Melee Animations Hey y'all, We've posted short gameplay videos on our Facebook page showing the melee animations (we're currently using Light...
Excellent to hear. As an example there is no health bar, rather the screen has more and more blood appear. For food and water, the game goes black...
Hi hunk, First off thanks so much for your feedback and interest! The HUD won't be crammed for iPhone as we're utilizing a minimalist gui. :)
Still one of my favorite responses- short, sweet and hilarious! :)
Hey scope! This week we want to finish tackling the GUI/inventory, and first person experience. After that it's improve the enemy system and...
From start to finish its very much like the forest - that game has the best type of tree harvest we've seen on any platform. We'll be showing that...
Please read our replies earlier, we've been very transparent. On here everyday and laid out the plan for gameplay footage and such. Happy week! :)
Dev update Hey y'all, We've made great progresss so far this week! So far we've got survival mechanics like food, water, health and stamina all...
You guys are right on! We're finishing with the tree falling today, then getting right into it; one of our key references is far cry for the first...
It's going to be a big island, therefore we are making sure that transportation has a great introduction in v1 launch. :)