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@JBRUU, In average 15 hours. It will possibly take you more or less depending how good you are solving complex puzzles/riddles. :P Almost every...
We already know the release date but we are working out a two parts gameplay video to put the release date on it. The first gameplay video will...
The vita version won't happen any sooner, we are thinking for a future FM version on the vita.
@Whiteplayer, If we release the game now, it would be an incomplete unoptimized game that you won't be able to play on your iPod4. I guess you...
Hello guys, I'm wondering how many of you guys have a PSVita? We will soon send a version to Sony and see what they think about. :D
Your joining date is December 2011 which make it impossible (for you) to wait 3(1/2) years. By the way, the game was unofficially announced in...
iPhone4 and iTouch4 will be supported (heavy shaders and effects will be turned off), low resolution and textures quality also are lowered. I...
@JBRUU, Tanks for your kind words and support. We never forget such behavior! ;)
@MasterChief3624 There's tons of small tiny games to play while FM is being finished. If you read about Duke Nukem Forever failure, you'll...
Early 2013 yes, I'll announce the release date by the end of month.
We've made an extensive in deep research about psychology, psychiatry and the human mind (from an historical POV till present). Just imagine and...
Even if we pass the 2GB compressed size, that's not a problem with Apple. They already know how big FM is. :)
@jujumafon, It is safe to say we've used RE3.5 as a good starting point on our references, for everything (environments, enemies, features, etc)...
Well, what's impossible on Mobile are modern rendering techniques, they are heavy (even for high end PC rigs). So basically I'm just recreating...
It's huge, close to 1.6 - 1.8GBs (compressed). We've recently switched our cinematics pipeline from pre-rendered CGs to real-time. We've...
Shadows strength have been risen on purpose to shows they are real (not fake). Actually seen the moonlight not so strength it should be the same...
Hey guys, Now that some of you are over there, i would like to share some new improvement we've done to the lighting and shadows system. As you...
You should provably wait for the final release if you want 100% full scariness and immersion. :) Still, quite often we forgot about some enemies...
I've already made a list of users from here but i will surely needs more guys. When the times come I'll make the announcement and call for serious...
Yes but you won't enjoy the game to it full potential (full shaders, full effects, full details, etc). :o