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Dear TA users, Keep waiting a little bit more, once you get FM on your hands you won't be disappointed! :) The first gameplay video will come this...
@Idgeian, With all due respect, high living moral standards have nothing to do with how game industry works. Smaller games are easy to predict. FM...
The game runs pretty fine on it but we still have a memory problem (it crashes quite often with the itouch4 due to the 256MBs memory limit). We...
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@squarezero you are right, but we still have tons of people waiting for more fresh news about the game. It's hard to simply say "ready when it's...
Enemies are related to the environment you are exploring and they are part of the storyline (if you have sharp exploration skills you'll find lots...
In game dynamic cinematics with voices and facial/body animations. You are in control while in a cut-scene. For example, you enter a room and...
Actually, combats in FM are very unique and you won't be gunning whatever moves every min. You won't see corridors full of clones or something...
Tanks, Once we get something with Sony, I'll let you know through here.
And don't forget to play it at night in a dark room (if possible all alone). :D
The heart of our F.O.G framework is unpredictability (a key element to fear). Which creates different situations every time you play the game.
I can't give details right now but the kind of plot we've been developing give us green light to create many sequels (directly or indirectly...
It's hard to say no because we got some bits of inspiration from AW (shadows, lights) but our biggest inspiration was actually RE3.5. :)
Not a new game, while playing! Monster behaviors, spawn possibility, spawn locations always get's randomized but they still get serialized (ex if...
@JBRUU, The first video will come next week, hopefully before January 1 so doubters, trolls and troublemakers won't get feed. :D The second one i...
@Idgeian, What do you mean from the start? You've just joined (Nov 2012). If you follow the thread carefully you'll see that I've been giving...
Currently the only imposed limit by Apple is the iTunes (compressed) size. Once the data is installed and uncompressed is up to the user.
Some parts of it. Remember it's just a showcase, not en entire walkthrough, otherwise there wont be nothing left for you to play when the game...
Not yet, There still some areas in the game that needs gameplay elements other places needs polish and refinement (like where the events takes...
Really appreciated, you won't be disappointed when you play FM. :) Our goal is to give iOS players (and specially survival horror fans) a killer...