Separate names with a comma.
Full time: 6 Part time: 4 Total: 10 awesome guys. :)
I've explained why the video wasn't available, we still changing our lighting system with the new improved one on levels (requires all objects...
Totally Agreed, We have plans to "not charge" any minor content/update. We won't sell any parts of the game, it's all bundled with even extra...
Bug fixes and minor improvements are always free. What i mean by "future updates" is if we develop extra playable content like additional/parallel...
It's planned to be build-in. The only stuff we would sell as IAP would be future content. By the way, isn't volume shadows, it's shadowmapping and...
Volumetric lighting and shafts (lights volumes that collides with the scene) added to the rendering system. Exactly the same as in Alan Wake. In...
Unity It's miles better than UE3 on mobile. On the desktop, i would also say it's better if you have the talented crew (to write custom rendering...
We are not using Unity default rendering system/shaders only their back end and the Editor. We aren't even using their lights objects. We've...
Even on heavy scenes with everything maxed out and lot of characters/effects you'll be guarantee at least 30fps on iPhone4S/iPad2. iPad3/4 and...
We are replacing all our scene materials with the new rendering system, once done I'll do some records and compose the video (we also want to...
We currently have 45-60FPS on iPhone4S/iPad2, i can't say exactly on iPhone5 (or newer iPad devices) as we are getting flat 60fps on them due to...
Yeah, it's far from over, we will re-work and wype out what ever doesn't look sharp and fine. :) Tanks for the comments.
With the new optimizations done to the rendering system we've managed to keep all effects, on all devices! We've now have shadow mapping and...
You should probably see that scene when finished, that's just our custom diffuse lighting, but for the video we should have almost everything set...
Just in case: Things to look at: anti-aliasing, character shaders and shadows. Unified rendering system with volumetric lights (for example the...
I'll attach new pictures in the next post.
Hello guys, Sorry for the late reply, last week was a very busy week. I've been improving our rendering system to new levels. I've replaced our...
Hard to tell right now, we are currently fixing up lot of stuff to make it run optimally on the 4. I won't say yes but chances are high that it...
It's coming nicely, should be ready soon. :)
It runs on iPhone4/iTouch4 and up.