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It sits between those two, well our inspiration came from those games. As stated earlier, we have an emphasis on character psychology and pure...
Fears amplifies when you are all alone and dissipates when you are sharing your fears (emotions) with someone else. But i agree that sharing the...
RE clearly lost his identity in the process, same for Dead Space (which was firstly an action-oriented survival horror game). Come on, cooperative...
Nah, This is the new Noah, Rose improvements are even better! :)
We use real-life people as references but textures are hand-painted. :)
Guys, New images! :) More charactes improvements. Flat editor shading only. With all shaders and real-time lighting she looks even awesome. I'll...
We also have some ghost elements in our game, can't say much but i agree those games are among the best of course. :) Cheers,
The way our enemies behaves and the way you interact with them is quite unique. I don't think is something you've already seen in other survival...
:eek: Don't tell anyone you've seen a ghost! :D I won't tell you now what she is but you'll be able to interact with.
Did you guys noticed the image of the character I've posted earlier? No one commented about it. Just in case you miss it. :D
On the same lines as RE/SH. You have three level of difficulty, Normal, Hard and Insane. In normal pretty much adapted to normal players, could be...
Well, power isn't just measured with Flops, there's also fill rate, bandwidth, triangles per sec, etc. Ipad4 isn't yet at the same overall power...
Full effect doesn't mean maxed out. For example, ultra shadows resolution is a crazy gigantic 2048*2048 texture. Bigger than what the screen can...
We want to establish a survival horror franchise. It doesn't mean it have to be a direct sequel of FM1 (i can't comment on that now). All i can...
Pretty nice little survival horror yeah. My fav are the ugliest ones (which by their time was pretty advanced in tech). :D
We actually can render a pretty huge amount of stuff on the screen, due to the fact that we do everything in one single pass we can double or even...
The way we do lighting in our game it's totally different of traditional ways. I'll write a postmortem about our techniques once FM is published....
That could go on forever in a loop! :) Speaking of time and releases, now that our framework is completed (or almost completed :)) we will...
You got a pretty accurate guess. You are right.
I'm adding NOAH picture, otherwise other peoples won't be able to see it. :) Again, this a sweet sexy character from the game. Image effects are...