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If you continuously get crashing in the future, try switching to low graphics in the options menu as well (from the main menu), at least for co-op...
Enemies stats are increased based on time, not wave... so there really isn't a way to game it. We may end up switching to a kill based leaderboard...
Hmmm, I wonder if the problem wasn't more that AAA is an actual company?
I don't see any evidence to suggest this... heck, the #1 game has a list of like 50 words in its title :p Gameloft is adding descriptors in its...
New update coming soon with a few more fixes and tweaks... Fixed a Dwarven Hut bug (it was doing something funky with Rifleman range) Added...
Yeah sorry, don't mean to be discouraging! :p Definitely not saying freemium can't be successful, and you're right about CCGs, for sure. Again,...
I'll be very interested to see how it pans out. I really do hope Combat Monsters does well for you guys - watched the trailer the other day and it...
I'm just curious... has anyone heard of, experienced, or seen any small indies experiencing any more success in the freemium realm than they have...
We saw that with Block Fortress, but I think it was just a glitch... it didn't happen universally to all paid games (not even all the ones in the...
Personally, I kind of think freemium can be a "trap" for indies... they look at the top of the charts and hear about Clash of Clans pulling in a...
Well, not necessarily... the chance to get better Runes increase as you survive longer in endless. Around 15-20 minutes is where you really start...
That's actually not quite true :p We actually did the opposite and buffed the chance to get a legendary when crafting (as opposed to nerfing the...
Well, we haven't given an official price yet ;) But you're right, it definitely will not be freemium! :p
We've got an update in already submitted that fixes a few sync errors - as well as optimizes a few multiplayer things. Should hit soon!
Hehe, I hope NOT! :p It would take something pretty drastic or serious for us not to have it out WELL before then ;) Not quite yet. Still in...
Thanks! Found it - will be fixed in the next update! Excellent, thanks! Sync errors are sometimes hard to track down, so any clues like this...
Thats correct... the netcode is actually very solid and we're having a difficult time replicating the poor conditions (I have experienced them in...
For anyone interested, the Mac version of Heroes and Castles was just approved, and will be slated for release next Thurs, Aug 1! The great part...
When and how you use your net is completely up to the player... the net is just a tool that you can switch to if/when you feel like trying to...
Quick update - we're making major progress now! :D I know its been slow going the past few weeks, but we're rolling now. There are obviously still...