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To be completely, brutally honest- the design looks cool, but the gameplay is ridiculously buggy and annoying. It took me 35 attempts to get to...
Correct ID is 15864055... you weren't even close... xD It looks pretty nice so far. Maybe add some glowy effects, idk.
1) Jello, if I was ice cream I'd melt way too fast. 2) Punch myself 3) Sidewalk. Technically speaking, the sweat would probably be...
8o v2 confirmed?
Love your profile pic!! :3
I vote yes! If you decide to do it, can I join? :3
Sometimes, yeah.. sadly, other times (aka most of the time) they just make the level buggy and annoying. :/ Imo, Unity by Tri and BunnyGame is, to...
I really like this idea.
1) EnV- Heaven Rd. 2 2) idk. I kinda hope it'll be able to wall climb, but at the same time I'm not sure how that would really work 3) Nope....
1) New editor objects like circles and various curved edges, a rotation trigger, a scale trigger, a "tap-toggled" option on triggers, etc. 2)...
1) Hard, but only insane/easy demon hard and only if they aren't buggy. 2) Overdecorated but only if it's still possible to see where you're...
1) Stereo Madness by a considerable amount. In my opinion, The Seven Seas is harder than Viking Arena and only a little bit easier than Airborne...
Haha xD Cool :P
Oh? We are?
Once a rotation trigger is added, I'm totally making a level with soundodger-like concepts (ship gamemode, inside a spinning circle that shoots...
Heheh. :P
Not nearly enough faps tbh
Because you need to tap on different places on the screen. That'd make it impossible to play the steam version with the spacebar, for example.
As cool as that'd be, it's not. That wouldn't follow the "one-tap" mechanics of every other gamemode, which rob said he was going to stick with. :P
Love it :3 Okay!