Separate names with a comma.
You're mistaken. You can spend gold for upgrades in the hero selection screen. Tap on a hero, after hiring it.
Well, I do think it's the designer's job to create one (or more) levels of difficulty and challenge, not just say, "We'll make the game trivial...
1. The healer automatically heals, but you have to be in the healer's target area. When it triggers, you will see an animation. 2. To see a...
Some people on these forums insisted that it was obviously coming out before the new iPad is released, even though the developer made no such claim.
Don't worry, when you write, "The AI is totally scripted, and not any brighter than average," you're not really selling the game.
Release thread here: http://forums.toucharcade.com/showthread.php?t=125721
Why not? I think the reality is that if you want to really integrate a touch/gesture system into your game for people who want to use it, you...
But that's not what I'm asking about. I'm asking about your complaint that the new missions come out at a fixed time (midnight GMT), rather than...
If you get new contracts once a day, I don't see why you care whether it's at midnight GMT, or midnight local time. Since I travel quite a bit,...
At the well, south of the bar. It's like the first thing you see in the introduction/tutorial. Did you skip that?
Yes, of course they had the specifications before they walked on stage! How else could they prepare a demo? But that would be a matter of weeks,...
But, logically, if the game isn't done, they aren't going to release it no matter how many sales they miss out on as a result. I know a bunch of...
LEiss did, in fact, resign both games with me. He was doing pretty well in both games, probably slightly better than me, although we'd only...
Because they picked the best vehicle to display the capabilities of the device, even though it's weeks or months away from being finished. The...
Arranged games don't forfeit for 14 days, so that's not really an issue. It just depends on whether people want to play, or not. It's always...
I think some of the skills, like Butcher, are passive and automatically are used if you meet the conditions.
I'm pretty sure everyone in the same battle gets the same EP. Look at their totals before and after. Note the EP are per battle, not per monster.
Really? I thought it was just in development. What's your source for that?
I'm getting less happy with the speed of play. impatiently awaiting LEiss: last move 3 days ago impatiently awaiting LEiss: last move 3 days ago...
It's the number of EP you gain in each category. When one of your characters meets certain EP thresholds, new skills will automatically unlock....