Separate names with a comma.
Perhaps they like to eat.
They love what they do? Great!!
"No longer"? Who ever said it was an iPad 3 exclusive? That was never plausible.
I think you need no characters dead, and to finish in less than some threshold number of turns (that varies by level?).
In a game like this, I think you need some way for players who get "stuck" to extricate themselves, at least at normal difficulty. Also, it...
It seems like he's moving his fingers pretty fast, to me. If you're trying to get a particular view, I don't see how you could go much faster and...
Most apps rotate if you move both fingers together around the point between them.
I've played up to level 20, the game is sort of addictive, but it is awfully light. I played as a warrior (maybe a mistake) and there are hardly...
Well, of course, you can't access the protected files without a jailbreak, that's the very definition of a jailbreak. But that doesn't prevent...
But that's two months, not six months.
The publisher said "coming soon" at the iPad announcement. I don't think that could mean Fall 2012.
Didn't you Google the "smiley"? http://en.wikipedia.org/wiki/Emoticon
I thought your original point had some merit, but, you know, there are some great games with virtual pads, including ones that really couldn't be...
Why should he do what you want? People can do whatever they want. Launch at $19.99. Make the game free on alternate Thursdays. Try a price and...
Try iExplorer. I haven't tested it with Battleheart specifically, but it works for most games.
You shouldn't need iCloud for that. You can back up your old device and then sync to your new device, and you get all of the save files. Or you...
Maybe 100% is displaying as 0%?
We're making slow progress, but at least it's progress. DaviddesJ v. Narziss: round 12 Narziss v. DaviddesJ: round 11
Letting one user play multiple characters sure seems like it shouldn't be hard. I am always annoyed by games that make me log in and out just...
I played a few more levels, I like the concept but I'm just not impressed with the implementation. Picking off monsters by shooting them over and...