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We should submit before August is over with. Approval time should take either one or two weeks. Will have more news soon, the current part of...
Not for this game. Maybe in a future game. Multiplayer would have to both fit the game, and justify the large amount of extra effort/server...
Nope. Still pretty much in the doldrums. Tutorial bugfixing and tweaking. It's boring and completely necessary work.
We'll be submitting very soon, but I don't want to give a specific release date until after we submit the game. Never know when we'll get stuck...
Ash is a turn-based RPG, as opposed to a real-time action RPG. I'd love to take a stab at making a turn-based RPG later, though. Mage Gauntlet...
Since the interview, I asked the RPG thread for decent (not KRPG) classic-style action RPGs. It turns out there's Across Age, which doesn't have...
You know, if every game was a 100% ripoff of Pong, we'd all still be playing PONG because we'd have nothing else to play. If every game was a...
It'll be pushed to the online beta group pretty soon (we mostly do local testing now), submitted if they don't run into any major problems. Then...
Are there any classic (top down perspective) action RPG's in that big list that are not KRPG's? I never was able to find any.
We were going to do hints, but ran out of time. To help out, nightmare enemies in Master Mode have a much higher chance to drop, and tend to drop...
Each "aside" tends to have one thing, generally: Little dialog bits, or secret books/notes you can read Hidden extra health restores or spell...
I fell asleep, didn't post it until today. [IMG] There's little scenes like this scattered around the game, in out of the way areas. Also...
Not a big fan of charging for levels. Sometimes I think of making another hook game, though. We had plans for a more metroidvania-ey hook series...
I'll work on the second trailer when I run out of stuff to do, shortly before we submit and shortly after we get out the long, long delayed press...
Oh, none of the hats do anything. Nothing at all, they're just cosmetic. Partly because there are over 100, and partly because we didn't want to...
We're in the boring, bugfixing, "checking databases for errors so there's no unintentional god-sword" portion of the game. It's getting there,...
Not really. We generally tried to keep loot pretty balanced, so it's still feasible that you'd want to sometimes switch to a sword you got...
Which parts of phantasy star 4 do you like the best? I've been doing rough prelim design work on a turn-based RPG. Not completely sure if we'll...
Sure. There are glowing spell urns that you can smash. Doing so releases the spell energy, which is absorbed into you. During boss fights, some...
We need to do a new trailer, back then we didn't have loot in the game yet. When we do the new trailer, I'll make sure there's a good variety of...