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QalSa8L-ZOk Rough draft number three. Thinking of maybe taking out the walk scene, and putting in another dialog scene or two. Getting pretty...
HByp-hIBzL4 Woops! Meant to post this yesterday. It looks like I wrote the whole message out but forgot to hit Submit Reply. This is a...
No, not at all. Shooting for a Friday submit did let us get an awful lot of work done. The problem is that we took a lot of stuff out that was...
NOTE TO SELF: Make blatant Zelda clone.
Most likely dated approval, I don't know if anyone actually even does "release on approval" anymore. We still really want to have it out before...
Shooting for a FRIDAY submit. Wish us luck.
The whole thing was due to boss fight bugs and issues, so we ended up just rewriting that system. Now we're rebuilding those parts.
It's mostly just that it's depressing to miss a self-imposed deadline. And I was mostly making a joke based on my reaction to the Fargoal thread....
Pretty soon. Really close to submitting, but the last few bits are going really slow.
Oh, you know, game developer stuff. Last part of making a game is the hardest part. The plan for the next game is to just keep the game a...
I think Rocketcat Games is a bad example, really. Our newest game has taken over 7 months at this point. We were expecting to have released it...
We haven't considered that yet. A tactics RPG is a bit more of a jump than just making a turn-based RPG, though. Will most likely make a...
Nimblebit's system is good for simulator type games, but not really action games. It's going to be an action game, so we're going for how League...
It's handy for the buyer, but it doesn't lead to any more discoverability for the game developer. If you're looking to see if a game has a lite...
The equivalent of the Words with Friends Free model would probably be showing an ad every time you died in Hook Worlds. I'm not quite sure how...
The only Hook Champ sale was pretty close to the launch of the game, and wasn't as big as the release sale, if I'm remembering right. I think we...
What to do about the people that actually bought the game prevents us from making it free. Ideally would like to give something interesting to...
There's a few reasons, actually. 1. We're really bad businessmen. 2. I find it somewhat annoying when I buy a game and it goes on sale...
We were hoping to submit it tomorrow, but I dunno. Depends on bug hunting tonight. After submitting it to Apple, it's 1-2 weeks before it shows...
Never played that one. [IMG] We use little cutscenes for the intro and ending. Here are some, taken out of order, from the intro.