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Agree the game is too imbalanced to me cause you stats grow much slower than the monster appears. And the monsters "grow" real fast and crazy....
Don't want to go online cause it is not async The init set gets boring pretty fast and I am going to do the challenges for now.
Same here, #2 and #3 seem to be much easier...
Also, when you have no place to put a tile, the nemesis comes to you or may consume you, which literally means game over
If the developer adds back Newtonian physics (as an option) I am buying. BTW, is there any combat involved?
Do not quite like Dungeon Raid cause it get repetitive and I am frankly, not very good at match-3 But I am enjoying this so far. Question...
Question: how can I pick up the salvage after the pirate ship exploded? and 2. does buying a bigger/better ship helps me to go to farther systems?...
Uh, seriously, portrait mode only? And no mention of MFi controller support...
Well I mean 1. rather than the D-pad, it is the left thumb stick doing the movements and 2. the GUI button works but that's it. I cannot select...
Curry: this game really needs a proper tutorial Mutton: yup, it does not explain very much what the cards do and their special attributes like...
Pocket Gamer does not seem to be very wild about it. Gives 6/10. Mentioning too much "emptiness"...
Sold, like waiting for universal Lost Cities, I don't mind playing iPhone games on iPad
No MP I presume...
Inevitable question: how does the combat compared to Rogue Star?
Thanks everyone for the info. Sounds like interesting.
How is the game play actually?
Great! Any MFi controller support?
Curry: looks conspicuously small... Mutton: will wait for anyone TOFFT
Keep up the good work. I tried it last night using Horipad and find that the ship movement is the left thumb stick, not the D-pad. I am not sure...
Great news!