Separate names with a comma.
No, it means that I am on vacation but still working)
The calculation is based on a formula which includes: the past and the resulting damage, all the construction, all received and used resources....
The game already has a complex multilevel model of damage of the main and auxiliary buildings! :confused: 5 weeks, 10 hours a day, our artist...
I think we'll try to make a few options to choose from.
In upcoming update will be some difficulty settings.
No random nukes! :D Missile launch when your stronghold get to 60.
:) thx
Yep.
For 40 sent out promo codes we has only one review from iphone sites. All this dudes reviewing for $$$ only? Then everything around it is only...
Difficulty levels will be in update. But, before first release we arranged a 50 control games. The result of 33 wins, 17 defeats.
Difficulty level will be implemented in upcoming update. but, for the sake of fairness I would like to note that the current gaming model...
Hmm, ok, i'll change description . Yes, it will be a global leaderbord. And local highscores will be availaible too.
It will be in update, but not now! Update is under construction )
I dont know, it determines the company owner.
Graphics are the most difficult part for improvement. But we always think about creating of new battlefields.
Yes, its a part of new AI system.
Thanks! I think we implement some ideas in 1.1 Multiplayer is in our "todo" list, but its not in 1.1 todo.
Ok, i will discuss that with our team.
Update 1.1 preview: 1) Smart and danger AI 2) Stat page with some info about score and win\loss. 3) "Return to menu" button ingame 4) OS 3.0...
Update 1.1 in work now. ETA: 20 days