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If an object hits the ground it will be limited (since nothing can be placed below 0). You can press the undo button to return the objects to the...
Done :)
Hmm, you could try to delete all blocks of that type if you dont have very many of them? Another thing you could do is upload the map and send...
I can add some more details in the next real update, but 1.81 will be mostly for bugs/tweaks. Most saws randomly select a direction :)
Normally when dual mode is activated you control both characters with one touch. When 2-player mode is selected both players will be controlled...
Thanks, try to find all the bugs you can since I will try to make sure 1.81 is as stable as possible. You have new options after placing a...
Can you send me the location in a PM and I will get it fixed for 1.81. Edit: Ah, found it I think. Fixed :)
Ya for now the only option is to work without rotating details for a few days until the new version is accepted. I will try to get it expedited :)...
Let me know if you find any other bugs, fixing these only took a few minutes :/
Right now the only way to hide the green line is to start/stop playtesting.
Ah ok I see it now. There is a new system in place to increase editor performance. There seems to be a bug in that system for free-rotated...
How do you mean? I have used copy/paste on lots of free-rotated objects.
Already uploaded to Google, they usually take an hour or so
Its a bug that I will fix in 1.81. It will give you the achievement the next time that stat is updated, so just complete one more level etc....
If it was declined I would have let everyone know :) Still waiting...
Don't worry, the next update will be faster :)
Don't worry, I already have ideas and new art planned for 1.9 and 2.0... :D The characters are at the same x-position at all times. In normal...
I can take a look at it, but unfortunately most bugs related to Everyplay can only be fixed by the Everyplay team :/
I will be taking a look at them shortly :) The new changes in the level editor should make building levels a lot faster, so hopefully that...
When a map is copied it will save the original maps level ID. If the copied map is copied again, the first map will still be linked as the...