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Not "assuming". Hence "which I know from experience can make a drastic difference". And no, it is not hard to accept that other times, it might...
As a general stylistic device, I think retro graphics has become one of the primary go-to cost reduction principles for indie games. (which I know...
Stoneblade Entertainment, the creators of the physical product that Playdek ported to iOS, is launching their own Ascension client, and have...
Wow. This place really should have a function that somehow allows us to type in a word, and then see what pages that word appears on, and go...
With their level of ingenuity, I don't know if "sadly" is the word I'd apply ;) A follow-up to one of their established classics would be awesome,...
[Issues mostly resolved in recent patches]
Devs, should you happen to swing by this thread, I suggest you consider making shuriken attacks (regardless of realism) blockable, and easier to...
Peculiar. I've been trying to roll beneath their arcs for two weeks now, but the shuriken always catch my feet. But I'll keep trying. That says...
Devs, would you happen to be reading this thread? I cannot defeat Lynx and progress in the game. I defeat him easily two rounds in a row, but...
Yes, why wish for any feature in any game, ever, when we can just play lots of different games and pretend they are all part of the same...
Are there any outdoors environs in the game? It's always a shame when a game misses out on the added dynamism of varied environs, particularly in...
As exciting as this is... this could get so very, very ugly, so very, very quickly :D
Did you just upstage your own soon-to-be-released project with an even grander promise? Yep, you did, and I'll probably enjoy Wayward Souls all...
They never mentioned those two aspects among the faults to be improved, nor what they actually consider less than optimal about the system. But...
I just defeated him in two straight rounds (quite easily. With enough training, even most of his mechanism-breaking tricks can be countered). He...
Yeah, it might not speak well for the game's documentation, but it means I have yet another tool to flaunt my (Lonely?) Wolfish might before my...
Game Impressions Above praise notwithstanding, do be prepared for an exercise in frustration and lazy game design when you go up against the...
That's a shame. Combat is actually a really clever hybrid of the static and immobile turn-based systems of the Final Fantasy paradigm, and of...
I felt similar about the combat system at first. But after I took up the game again, in preparation for Act 2, I focused on exploring and...
Game Impressions To have let this game lie dormant on my device for so long, such a waste of awesomeness... This is probably one of the most...