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For those who haven't seen the web prototype yet, here are a couple gameplay vids. One showing pvp head-to-head (same device) mode, and one...
The spell casting animations are going to change dramatically because the character is being changed, and has entirely different animations. I'd...
Here are some notes on the gesture-based gameplay, according to a design session this week: The duelists will be using a small hand-held artifact...
Haven't gotten to the artwork at all yet, or the sounds :) As for lighting, the iPhone only supports a small degree of dynamic lighting in a...
Added early this morning: dynamic spell casting lights for some additional spell blasting ambience, and player customization. Also added a...
Yes, the art is going to be the majority of the time left in development. I'm looking at a replacement model for the orc, one who is customizable...
I've used a highly customized iTGB (Torque Game Builder) for Ninja Rally I used Shiva for CastleGuard, CastleGuard2, Alien Buddy, and for my new...
Just a quick head's up on development progress for Arcana: Spell Duel. Previous Thread Here I have completed prototyping the gesture-based...
Thanks very much for the extensive feedback :)
Guys and Gals: Here is a WIP if the Spell Duel game, I'm calling it Arcana for now, though I am not final on the title. I put together a web...
So far so good. I've finished adding in what hopefully will pass for a gesture recognition system, and then I will attempt to add some actual...
I do mean gesture casting. I personally think it rules, and if it's optional, it won't hurt the folks who don't like it :) I'll keep everyone...
On second thought, giving this gesture support wouldn't hurt anybody. People could still use the menus, but maybe using the runes alone would give...
This is early work-in-progress, I'm doing something a little different and talking about it along the way to help me get some reactions and...
Here are some on-device pics Tavoss, I experimented with a gesture-based casting system early this year but I am not sure I am going to add it to...
Coming this month! While working on the effects and spell system for CastleGuard2, I created a mini game in which to test the system. I've...
My game CastleGuard2 got a beatdown for bad framerates on the iPhone. If you happen to notice it, would love to hear!
Spell Duel Gameplay Design I've been honing in on some gameplay mechanics for spell dueling, and I think I am getting closer to what I want to be...
I once has an ingrown hair that felt like that all the way inside the cheek, it went away after some minor at-home sink surgery!
And another spell design finished! Now added the ability to manifest shapes and change their materials on the fly, for all the various...