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Our game Companions will be released in May 2011. We started development last september. I'm very proud of our baby. Have a look! Back in the...
Hey there folks! This is "smuttlewerk interactive" talking. We are very proud to announce our little jewel to the gaming world....
sry, posted it in the wrong forum. this game is for iPad only. mea culpa!
looks good to me. i will definitly check this game out! :)
we plan on releasing the trailer next friday. well, that's the plan at least. :) we abandoned imovie (because of the colors) and the simulator...
well omarmaris, it surely is a good product, but 1000 is to much at the moment. thanks nevertheless.
thanks ArtCoder. looks very promising.
hi all, we're close to announcing our game and currently work on our trailer. we use the simulator, iShowU and Imovie. our problem is the...
as I told in another thread, we definitly plan making at least one "real" war/strategygame (most likely napoleonic era). but it will be out by the...
thanks for the link. apple does not release numbers, don't they?
I just searched and tried to find some numbers for the different national app-store markets in terms of volume of sales, but couldn't find any....
thanks for the info crazygambit. I will definitely download it and give it a try.
what about a mix? you plan the battle in phases, as does the AI/other player and once the phase is finished the battle begins and your units act...
ok two "real-timers" and two "turn-basers" (apologies for these awful word creations :) ). I usually prefer turn-based games also, but the...
i'm a history buff and i've been playing napoleonic (war-)games all of my (computerized-)life. my friend and i currently develop a fantasy tactics...
i like this story. it shows that trusting in other people (even strangers) can be very rewarding.
nice one! it's a pleasure to learn and I definitely learned quite a bit from you post. thank you.
@silver josh: thank you for the "DYS Translations" link. looks like a good company.
me too was sucked into gaming and game development in the late eighties. well, back then, me and my friend started developing a game named "Kampf...