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i appreciate your feedback. you're right with everything you say. nobody should be frustrated playing a game. the group of people who play...
as mentioned earlier, we integrated different difficulty levels. the game is playable in very easy, easy and normal mode and the tactical pause...
hi there friends, the first review of our press build we did a few weeks ago is out. Check it out!
:-) release is planned for mid to late may.
@vernimator: that's what my rotten old developer soul wants to hear! :D @ojtitus: at the moment I'd say about 10 hours for the campaign,...
@Joeavery: you actually play four characters: elf, minotaur, dwarf and human. and each of these races has three classes to choose from. you pick...
just had a look at D&D tactics for the psp. looks very nice. in a sense it's like companions. we started out with a turn-based game in mind...
@matthew.e:great! hope you'll have as much fun playing the game as we have making it (at least most of the time :) ) @tyra: we have plans to...
hey fellas! check out the companions blog for the latest news on the mage skills! also note the first pre preview :D on Arcadelife. More coming...
a zappa song came to my mind reading this thread. it was something like "i figure the odds are 50/50". :D like some other people around here i...
@ojtitus: yes, we love our game and we're confident that people will feel this. our focus is beyond the basic game structure: we filled the...
glad you like it. :) one question: would you like to be able to influence the length of the tactical pause (for campaign maps solely)?...
hey! again sorry for the late response. I've made a little video explaining the tactical pause. Hope you don't mind my stuttering, I myself do not...
sry for the late response. we currently have our hands full making this game enjoyable for you guys. the values shown: sword - attack value...
hey there! you follow, I follow, we all follow! @smuttlegiaco
Just wanted to show you guys the beauty of the new character window. :) You should have seen it 1 week ago, it was but a shadow of this one....
simulated, thanks for the input. I am completly with the psychologist you mentioned, the one with the freaky name :D. another point for making...
Indeed. The one thing I don't want is the players to be frustrated. We will implement a difficulty setting, at least for the campaign. You already...
hey fellas, I currently finish a map and I ask myself: is this bossfight to difficult for the average player to master? I can do it (and in...
@simulated: the max number of skills for each class is 5 (there are three classes for each of the four races). three of them are basic skills...