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After being featured in iTunes "New and Noteworthy", Rummage is get another major update! The 1.2 includes a few new HUGE features! * Shake...
Rummage Lite... now with OpenFeint!!! I removed Rummage Lite to ride the wave of being featured by iTunes "N&N"... since the early November sales...
Rummage Lite... now with OpenFeint!!! Rummage Lite is back for a limited time... it now has OpenFeint integrated! A few achievements from the...
Rummage 1.2 is out with some new huge new features! After being featured in iTunes "New and Noteworthy", Rummage is get another major update!...
I noticed that as well. So far that was the only moving platform that I was able to get stuck in, too bad its the second puzzle. I went ahead...
I've been wondering the same. I'm adding limited and unique achievements to the Lite version. Mostly for the folks who have already downloaded...
Its hard to tell... my sales have been slowly dropping each day since Rummage has been off of the first page of "New and Noteworthy". Its went...
I agree, but you have to option of paying per x number of impressions as well. I think for our purpose, paying by click is obviously the way to...
I hope poop is not off limits. I'm working on a game that revolves around poop. If blood and guts is cool... whats wrong w/ a bit of feces
I've been pretty aggressive on multiple forums, starting threads when Rummage either had an update come out or if it got reviewed. I will...
Thats not how advertising normally works!? I don't get that. How is it supposed to work then? Thats kinda discouraging. Charmed looks very...
My first game, Rummage, is on the tail end a decent run this week after getting featured in "New and Noteworthy." I'm looking to take some of the...
A good place to buy ad space? Now that my game has gotten a little buzz, and soon I'll see a bit of dough from it, I'll probably looking to buy...
Yeah, I would definitely say the sales boost is related to the "New and Noteworthy" status. But I can only attribute being featured by iTunes to...
I split my promo codes in half... half for gamers in the forums and the other half I peddled to a bunch of review sites. Some I never heard back...
I went ahead and pulled Rummage Lite... I figured I'd test running w/o it until I'm ready to put the Rummage v1.2 update out. I'll keep ya'll posted.
Has anyone put a lifespan on a Lite version? What about counting the times the Lite version has been played? After the nth time... maybe it...
I'll definitely wait til my 1.2 update is out... The other thing I was considering was to add OF support to the Lite version and have a few...