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GG kevin. You make me sad. Hope your new job is going well
Funny, you'd think the tendon problem would be more likely to kill you. I have a similar injury on my right arm. Couldn't play volt for first...
Just say that and was about to post. To me, it feels like a lot of bigger companies are out of touch with what to do with mobile gaming.
Here's a new combo I was just playing around with today: Fei: Rekka (aa, 1st hit), super/ultra The thing with combos is that I think the...
I assure you there are new combos in the game I don't even know
Ultra (1 hit), Super
Victory Rose! (You can do Rog Ultra to Super in volt without obscure projectile chasing)
The typical one I've seen used in AE combovids is Fei's Super/ultra. I think it's super contrived
cr.LK and cr.MK are very strong but not everyone gets a good one. I'd very much like characters to be kept different and not all have the same...
FFF xx m TK, EX FA 2, FFF xx m TK, EX FA 2, FFF xx EX Seismo (hope you built 1 meter?) whatever?
Yeah, Combofiend showed that. Target combo into the launcher. Xvsf cl.HK!
No it's not canceling prejump frames. You have to press uf/ub and punch at the same time
It's actually quite hard to punish a -1f move with cr.MK. Try punishing a turn punch with cr.MK
Yep. And I'm thinking with cancellability/linking, if you link say, cr.LP, cr.MK, you need to press MK at the last frame of cr.LP and the next...
Well when I say a move is 1f, that means 1f of startup. So if you input on the present frame (0f), the move will be active on frame 2. This...
I think I have reconciled the issue. Assuming Ryu's srk is 1f and gief ultra is 1f: You only need to block Ryu's srk. You can block on the 0th...
Well assuming a 1f startup, you will get grabbed unless you are airborne or in the middle of a grab invincible move at the start of the ultra...
I'm still trying to reconcile this, and I'm not even sure that 0f moves can exist. But with Gief's ultra/super it is 1f until the flash and it...
But the way frame data is done, a move that is -1f can be punished by a 1f move. Likewise, if a move is +1, a 1f move with combo after it
Like I said, try this: Set dummy to jump: do FA 1 (hit), then jump. You jump after dummy, so it looks like it is negative, but it can block a...