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I'll do that. Thanks. Of that I am well aware. It worked flawlessly for me, hence "causing me the loss of data I never experienced in IBII" :)...
While it is nice to see some Civ 4-like graphics in the mobile iteration, I wonder why 2K has left the interface in the current state. Most of the...
I recently had to delete IBIII to regain storage, and upon reinstalling the game, I seem to have lost all character data. Is anyone familiar...
Wow, do you have some surprised ahead of you if you fire up Civ 4 or 5 on a PC ;) These titles have seen some of the most drastic changes and...
As am I. That's why I'm hoping this is their redemption, and that Recollection was pulled for the sake of Memories. (Which would not justify the...
Yeah. Had Backstab only featured manual aiming and some more skill-based elements to its swordplay, I would have been all over that shit. Very...
What hat were we supposed to get, by the way?
While the "RPG" part of the description of Memories would indicate otherwise, I'll be hoping and holding out for a re-release (or reimagining) of...
I think Giant's Knife might have longer reach than the warrior's blade, actually, and possibly higher crit damage. But also possibly lower...
Game Impressions Storm Casters is a game that gets it. Like Prime World: Defenders, Man At Arms and Dream Quest before it, it gets just how much...
Godus has timers, resource tapping and paywalls? Naive of me, perhaps, but I didn't expect that, billed as the spiritual successor to Populous and...
Is this set in stone? I'm conflicted. I just made it past the first dungeon with the rogue (and have done so previously with the warrior, but I...
I surprise myself by saying this (since I usually propone iOS versions of any other platform, and am one of the first to say that any genre can be...
No need to wait. (Good, mind you. Not excellent.)
I think IB1 took me 5-6 hours, but perhaps that just speaks for my skill ;) But more importantly, unlike IB, Godfire is not built around the...
Ouch. I figured it would be short, as it wont with graphically intensive console-like titles for iOS. But depending on the length of the last two...
It can also be very fast, but still go on for a very long time. Which is, incidentally much like melee mechanics, often when it is best. But...
On the contrary to what? I didn't say it was common, just that async mp in this would probably be absolutely awesome :) (Hence the "what a shame"...
True that. If it is economically feasible for the devs, a free expansion would be nice. But if not, I would not mind paying for it.