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A new build is ready! - Added Kamcord support with which you can watch replays and share video - The 'pass through platforms' bug should now...
I thought that today's second daily was nice, especially with the tricky part around 92%. Anyway, it's a good point to raise but it is hard to...
Arghh! The bugger does not show up on our devices so it makes it nasty to obliterate. We'll figure out something, thanks for reporting!
Woah, cool game! This triggered a sequence of tests on my side. I could not make it work for various reasons but I'll continue to think about it.
There's no such thing as daily GC leaderboard which wipe themselves out every day, so there goes the daily competition :( As long as your floor...
Indeed, that would be nice. Dailies are created by always creating them with the same the with the same random seed, so we have an unlimited...
Isolated hiccups can be normal. If it keeps doing that, or if you have a general impression that something worst is happening compared to before,...
I understand your motivation behind that, to remove the 'lucky part' from the score. However the game is inherently based on a combination of...
The next build is ready! This time, we've made lots of performance optimizations. Hopefully this will be enough to get rid of the nasty 'pass...
The proposed list can be found on page 4 I think, it does include magnet among other things :). Slow motion is a good idea on paper and we can...
Annnnd the mockup for the shop screen: [IMG]
Yeah and for the same reason they are very practical for testing purpose :)
Right now you score 1 point per sec (equivalent to distance) + 5 points per coin picked-up.
Here's mockups for the missions window: [IMG] [IMG]
Thanks for the good comments everyone! Here's a first proposal for objectives system. The objectives would be seen on a side tab, visible...
You probably just fell in sandbox mode because the game is not released. GC handles normal and sandbox modes separately. If I remember well, going...
Yeah it might comes to that, but game modes in that sense break the unity of the spirit of a game. Since this game is mostly about trying to find...
Well I can't say i dislike the idea because the original concept was exactly along these lines. What I wanted to do was to change the game rules...
I like skills upgrades. Don't Run With a Plasma Sword was constructed around that, how you can evolve your character and gameplay through time....
I really like activable power-up (have them in reserve, use them when you want), like in mario kart. The trouble here is that you need 2 buttons...