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right now im just throwing ideas out there and having fun brainstorming them; sorry if i mislead any of you :) i would love to have the $$$,...
game design thoughts...................... up until now i have imagined the combat and the gameplay experience to be more of a traditional 2D...
how will magic/skills work in a 2D fighter?......... -characters will have a finite amount of MP; that of course increases as you level up -your...
Survival mode: adding this to the main menu and taking survival out of the practice mode -its multiplayer you can play with a friend locally...
controls virtual wheel bottom left: -forwards and backwards movement duh -jumping -blocking (away & down-away) *it should be a "smart" wheel...
additional details and ideas: -when i say sprites i mean sprites but the graphics have to be at least psx quality and look absolutely gorgeous...
@Bluellama1 yea just like the PMC in MAG but it goes a bit further.... -clans have special bonuses unique to each each clan sort of like temp...
@yourpersonalrobot haha thx i was going for a name that was similar to street fighter since there is a lot of hype and excitement surrounding...
clan think of the clan mode as the social hub for the game within the game itself as a mode in the main menu not thru a 3rd party layer such as...
pro pro is essentially a round robin tournament mode where say 6-8 players join the lobby and go at it until there is a winner. at higher...
hunts: hunts is all about CO-OP gameplay on a 2D fighter engine..... basically 2 or more players team up to take down a boss aka huge...
Fight mode: fight mode is all about quick fights...... -matchmaking or if no match closest match by level or skill or just any level skill...
practice mode: is pretty self explanatory but... -train and hone your skills against AI -change the behavior of the AI -on screen combo...
Dojo dojo: -character creation there will be classes: -ninja class (inspired by naruto) -samurai class (inspired by bleach) -demon class...
Sprite Fighter (working title of course) proposed modes: -dojo -practice -fight -hunts -pro -clan lots of details so im going to post...
im just thinking out loud here :) besides....... -would it even be practical? -would it add value to the core game play? -and if so; is that...
hahaha @ whoever said a drop of acid would help :) nah I don't "really" think my ideas are lame I was just bummed out that's all
-the basic idea is that players must initiate the battle thus going into battle with all the creatures within a certain range; meaning all these...
if your interested i posted a LOT of ideas about 2D fighter controls on a multi touch screen device, i put a lot of thought and effort into the...
here lately i have been brainstorming different ideas about how to take the traditional turn based JRPG formula in its entirety but tweak and...