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A little teaser trailer to get your juices going: [media]
A still from the opening-scene to Gunslugs 2.. this is where the problems start! what could they be doing!? [IMG]
adding a bunch of scripted stuff and movie references: [img] Game is now about 80-90% done, still hopeful that an October release will happen.
one of the little cut-scenes: https://vine.co/v/OuemZZPQiD7
yeah I offered it some coffee and asked to wait a bit while I work on Gunslugs 2 !
No it will probably be later, still many stuff I need to add and September is already knocking on the door :p
you can find more on the actual development of the game over at IndieDB or on the Orangepixel dev log
A few weeks along, and level bosses have been added, and many improvements and extra stuff is implemented. Here's a fresh new gameplay footage...
Work started on the missions, and the interactive game-hub. This "command HQ" area will be used to select your character, change music and...
A 7 minute long new look at the current build of Gunslugs 2 (this one running on FireTV console, but obviously it's coming to iphone/ipad...
another area being worked on: [IMG]
oh I should update the original post, it's not week 5 anymore, more like week 10 I think. I hope to release near September, not sure if I'm...
been a while, so here's some quick new eye-candy on Gunslugs 2.. A lot of content has been made, a lot of little changes to the way things move,...
Here you go, a new gameplay video of the current progress (5th week of development) [media]
Download our FREE game right now from Google Play: https://play.google.com/store/apps/details?id=com.orangepixel.soccer [IMG]
A lot of stuff added, so here's some new screenshots to tease you a bit more ;) [IMG] The train conductor from the first game returns, this...
Possibly yeah, I still have to design some tanks but I was already thinking about combining a tank with a flame-thrower type weapon :)
Some new work-in-progress screenshots for Gunslugs 2: [IMG] Nice flamethrowers which will mostly appear inside the tower levels [IMG]...
thanks, I feel honored :)
as post mentioned, this is only 3rd week of development of the game ;) first we build, then we tweak difficulty!