Separate names with a comma.
You're about 65-70% done. I would say 6-8 hours more.
That is one of the steps to getting the good ending.
There are four islands in all.
[SPOILER]
[SPOILER] Also, I didn't mention any complexity in programming different routes. The problem obviously is the actual breadth of content that...
Hm maybe, but if they are going to give each ending a separate start off point for future content then we might have a case where the ending...
Oh, I guess you got the bad ending. I doubt that one is going to be canon for future content.
[spoiler] [./spoiler] Minus the .
So... what was special in your ending?
I'm still enjoying the game but the back half turns into a monotonous endless fetch quest since you get no new skills and the enemies use almost...
Whoa, that horn quest... that escalated quickly. I meant that really got out of hand fast.
I found the 6 spell upgrade. The summons are sort of like an ultra heal? Or do they also come equipped with unique equips, like the Reaper does...
You did a good job with the Totem, the writing spoke to the kind of experience most people have when playing MV. The Hatoful Boyfriend quest is...
The only thing I asked for was a simple pop-up that tells you the game is only optimized for metal devices. The response you quoted was about...
Just finished the Monument Valley quest, really cute stuff.
I started another run to see the more complex spells, and the game gets so much easier once you stop limiting the user to one element... I haven't...
I used pretty much every chain and reversal at my disposal. I even took the perk that gives you more damage for adding in extra glyphs. It was...
Except the patch is going to be a "set of fixes for the base-building and random crash issues", not performance for non-metal devices. The only...
Over an hour into the game and all the spells are "match two or more of the same kind", fantastic pacing... deleted.
"Might not be great" and borderline unplayable aren't the same thing. I didn't face a single crash on my device, so the issue wasn't stability. It...