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sounds like a fair assessment...i think he spoke more from the user experience perspective than the dev's
is the unadvertised sale over? how was the spike?
aw yeah! Are you celebrating what I think you're celebrating??? :eek:
eh, im guessing they've seen Deflecto by now. especially since we keep posting in here, ha... btw i saw you did the milliondollarappwall...
sxsw interactive? yo zxy, did you submit Deflecto for sxsw interactive? do they have a one-man-dev-team category?
just saw retro shot! couldnt help but notice it was a LOT like your mini-golf concept game, minus the change in perspective for teeing off.
have you considered bringing deflecto to apple tv? i know its primarily a touch-screen experience but what about a floating cursor that you move...
curious, was unity represented at all? i know their official appletv-supported release isn't finished, but wondering how close they are...
how was the Apple tv tech talk? learn much?
@munchkin75 there are lots of little surprises like that. lots of subtle humor
haha, f@#k the tornado and the avalanche!
got it, thanks zxy! I will call you sometime tomorrow with more info. looking forward to it!
freelance low-poly hey zxy, is that apple tv dev conference invite-only? i was tryinig to figure out how to attend. also, I am working with...
yay no ads hey, that's great news. much better imo as well are you still working on your new game for the apple tv? are you gonna post in this...
cute drawing! a sketchy deflecto might be cool
@romanwilly give the guy a break, he was asked about all that stuff!
ouch. sorry to hear that. amazing even free games are a hard sell what about ad revenue? iap? sorry to be nosey just curious how dismal things...
so how are downloads going since you went free? floodgates opened or still stagnant?
d. All of the above :D
@Sexy Pirate the ads in this game are very non-obtrusive. As far as I'm concerned, if it's not distracting me during the actual gameplay it's a...