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Haha, nice one :) We definitely won't release in October and the first half of November. You're right, we only have the GC integration to finish...
Hi guys, I wanted to let you know that we survived EGX :D We wish you were there! The game worked REALLY well and we were glad to see people...
Haha, your calendar is right! :) Unfortunately Kingdoms won’t release on Thursday. But it will be an exciting week anyway, as we’ll be showcasing...
Hi Pedroapan! September is indeed closing in on us! Unfortunately we cannot give you any precise release date yet. I wish we could and be sure...
Thanks guys, we're glad you liked it :) Haha thank you very much! If you want to hear from us when the game's released, you can follow us on...
Unfortunately no, the release is slipping from August to mid/late September. We still have a few things to finish and polish as you can tell, and...
Hi guys, Time flies and I realise that it's been a few weeks already since the last post so I'd like to give you an update on a few things!...
Yes, I agree that it was a very simple example to show the fortifications, not the best way to use them! Fortifications become really important...
Thank you guys! I think that this forum thread helped a lot to get this very cool article :) First, I'd like to thank you for your interest!...
Thank you! We're glad you like the soundtrack! It gives a good idea of what we're currently working on regarding the audio identity for the game :)
Thanks to all of you guys! I'm glad you like the trailer :) As far as we can tell, there is no real first turn advantage anymore in Kingdoms....
Thank you very much! Letterpress is a huge reference for us :) We've been quiet the past two weeks because we were hard at work on the...
Thank you very much for the kind words! :) Regarding synchronous multiplayer, it adds quite a lot of complexity, both technical and in the user...
We're already tracking these kind of stats in an analytics tool. It helps us understand the game a bit more (average turnlenght, P1/P2 winning...
We're currently looking into both of your suggestions but we can't promise anything yet! We'll definitely try to include this kind of features as...
I agree that the endgame report in Lost Cities is really great (like the rest of the game)! We're not currently planning to implement such a...
Thank you very much Pitta! Threes might be my most played game so far this year so it means a lot to be compared to it in terms of polish! The P1...
Exactly! It was actually quite hard to be both playing and talking, so I guess I was lucky that Peter didn't see it :p
That's the plan :) We're aware that skill-based matchmaking would give both beginners and seasoned players a more interesting experience with the...
We preferred to focus on having one "perfect" (or as close to perfect as possible) board. It gives players a common ground to train, compete and...