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Arr! Here's mine!!! I am quite new to Toucharcade, and to the iphone world in general-but not to the CG World. And neither to the pirate's...
To the developers: GROUND EFFECT So, after doing this experience and coming to those conclusions, do you plan to keep on developing for the...
This is possibly one of the best tactics i've heard of: most people try to make a hit out of their first game, forgetting how it's possible to...
Woops, sorry ;) Yes, i misunderstood: i thought that after trying the indie way you decided to take less risk by becoming a freelance. In fact,...
Your points are exactly like mine: i too have my hidden gem that i play almost every day (Wheeler's Treasure)-and i think marketing makes the...
This is another interesting way of taking it: working under contracts to develop apps. This way, howewer, even if you don't risk ending up with...
I'm infact asking for the first thing. I have seen many threads about "what's the secret formula", and i am aware there isn't one. Or better,...
So, probably, this is one of the most asked questions ever. After the careful marketing campaign by Apple, and as succes stories (see doodle...
hmmm...so, i see that it's Unity. But i wouldn't call that a game, not even a beta test. Alpha maybe? Neither ^_^ IMHO you are young, and after...