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In addition, I'd like to be able to turn individual victory conditions on or off (for both player and ai). I love the game, but this seems like a...
I feel like the game right now is an extremely solid, if basic, foundation. There's so much more that could be done with the existing concept. I...
You not liking it doesn't make it one of Sid's worst games. Me, I'm loving it. Turn-based Pirates in space. This is a 4x game for people that want...
Was actually pretty funny watching the first part of the launch day stream. They had the ai on hard, and the computer made a couple of obvious...
I didn't. If it was mentioned in the tutorial, I forgot. Thanks for the tip.
@khann yeah, the battle cards could have definitely used a sub-screen where you could see what they do and chose what to activate. I get they...
I've played two games on medium/moderate and both were easy victories after a point. I think anyone with some turn-based strategy experience and a...
Thanks @Khann, someone on another forum clued me into the scrolling. I think what threw me is the way the scroll bar fades out. Strange choice,...
Really digging the art style. Yes. I said it.
Well, I just finished my first game (medium/moderate) and liked it. It's exactly what I expected based on the various videos and such, so if...
This looks great, but no way I am buying it without the ability to rotate the screen.
I looked on steam and the PC version is scheduled to unlock in about 24 hours.
This looks very cool, but the main draw seems to be as a high-score game, which isn't my thing. This feels like it is crying out for a campaign...
Looks that way. The first image above is animated and shows just that.
Looking good. A bit of video to see how it plays would be nice.
Btw, so happy that the game supports landscape now. I wonder about the runes being hidden by blocks, though. Seems like it will be challenging...
Yup, been playing the first again in anticipation. Worth every penny. I was never a fan of the bonus gem on each level, but I like the idea of the...
I'm with AppUnwrapper here. I'd very much prefer being able to drag a finger to change direction (more like a joystick) and have the jellyfish do...
The best part is, it spurred me to pick up the original again. I spent over 2 hours on one level the other night.
Now we're getting somewhere. I think the moving board should be a prime selling point, personally. You don't see that in many games. How about...