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Yeah, Incubation did this and also added the requirement that the 'hero' didn't die during the mission (They were usually the pivotal story...
Yeah, I'm a big fan of Incubation and the expansion. I used to spend hours playing skirmish games against my anyone who'd care to play. I didn't...
This thread has been moved to here: http://forums.toucharcade.com/showthread.php?t=12535 It's really more appropriate in the upcoming games...
Thanks for the support! I'm really happy with progress so far. Only a month ago this was just an idea and now I've got something I can demo....
Thanks! As you can see I'm putting a lot of my effort into putting the game together so I'm counting on you guys a little to rally up the...
I've just put up another post showing a video of the firing system, destructible walls, and the new tile size. You can see it here:...
I've now added unit placement into the engine, so at the start of each turn your reserves can be placed on any entry point. I've put a video up...
Wow, thanks for all your input. I *really* want to end up with a game that includes everything you mentioned including polished cut scenes...
I just got some basic squad movement happening in the game with path finding, lighting and some other stuff. Check out the video at...
Hi everyone, A little while ago I posted that I was putting together an X-Com type turn based strategy game for the iPhone. I put it in the...
Currently one finger drag will move the map around, and zooming will only go in two steps - normal and double size. No need at this stage to...
Wow, some great ideas coming about. I had considered zombies.. But they are really just fun fodder :) The planet secret sounds good - but...
Yeah, I was planning to start with a campaign mode to sort out the tactics, then move to random levels/zones. But if no one wants a campaign...
Hi Everyone, I'm an iPhone developer and I'm putting together my next title. As a bit of an experiment, I'm looking for input from players this...