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Gotta be honest, this game is irritating the hell out of me. I keep on coming back to it, but it’s full of - frankly - dirty tricks. I’m pretty...
Soooo. Afaict, this is lemmings-style world shaping with an otherwise uninteractive protagonist. In the first handful of levels, I’m in a world...
Ah. Re: steam reviews. One of two semi-promising premium titles this week, and I’ve just bought the other one #rofl
And I’m not even that against iap for many purposes - eg as evidenced in my recent defence of dungeon creator iap. This manages to feel...
Wurft. So. An hour in. Things I like: The idea. It is a well entertaining concept, picking up body parts that gift you various skills. Much of...
In game currency. Tbf, 20 mins in I have no concerns. But looking at steam, there appear to be only two currencies (well, test tubes and...
Where are you finding this? I’m only ten mins in, but the Iap appear to be entirely optional currency all of which you earn in game anyway. At...
This one? [ATTACH]
Waiting for impressions... looks beautiful, but perhaps more story based than thundering gameplay :hmm:
I have yet to get a warhorn. I got distracted by this as a statistical exercise and, tbh, have been bodging at it in my spare time instead of...
After posing this question elsewhere, I think someone has very kindly modelled 1,000,000 heroes, each taking up to 100 steps. I think it’s been...
Translation is appalling. Gameplay is 2048 (or threes) with some kinda obscure character effects. After a few rounds, I’m not entirely sure...
BY the 7th move, the 4th central square will receive: From C3: One third of C3's input from C2; one third of C3's input from T3; and one third of...
I have modeled +1 turn, which does indeed suggest that the lower rates for subsequent central squares was an artefact of the turn I stopped at....
Mate, not even bothered. This became an exercise in logic and stats by about my third post! I’m pretty sure I can model it now. It’s not...
I’m also convinced that the number branches are important. Looking at the path diagram: 3,1,2,2 3,1,2,3 3,3,2,1 3,3,2,2 3,3,3,2 3,3,3,3...
Oh, hello. And the %s for each first contact with each central square are ⅓, 1/9, 1/27, and 1/81. That’s entirely predictable, bc each first...
Actually, yeah. I’m quite confident that the picture is incomplete, and the rate of drop off is artificially high. The first non-starting central...
I believe some aspects of this may be relevant, though a toddler’s bedtime demands immediate attention:...
The first four moves #rofl Last pic is the room numbering scheme. [ATTACH] [ATTACH] [ATTACH] Edit: +1 [ATTACH] Edit: and as a proportion of...