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I'll be curious to see how well this port works out.
If any one else is working on adding game center to their game this tutorial was beyond helpful to me and I'd figure I'd share it....
I think as long as it's not to heavy handed it's good for everyone. The Devs get more money and the players get more game.
I'd like to see another Geodefense!
$15-30 I'm a lot on the low side!
It'd be cool if you could use it well playing iPhone games?
I love cut the rope. Their success is well earned!
Very nice! I'm glad to hear apple keeps an eye on the smaller developers updates as well.
Although my experience is limited I'm liking Flurry so far. I started just implementing their analytics. I think their appCircle Clips shows a...
I used iShowU and iSimulate. I had to speed the videos up a little bit, because I had a small amount of lag with iSimulate.
The estimate weren't close on mine either.
Looks interesting. Best of luck guys!
I think finding where your audience is, is a huge challenge in making a word game. The people that are really into word games and have iPhones...
I like the idea. I think long term they would be best if they provided something extra for those that have already paid for the game. Otherwise...
This is a cool concept, I'll be curious as to how it works out.
It would be cool to have a platformer like this. Is there a Mario 64 like platformer out there?
Tofu Testing does an amazing job on getting some good feedback. http://tofu-testing.com/ This is a cool idea for beta testing but apple limits...
If you don't have it Cut the Rope, it is amazing. It's game of the year is well earned.
Any ideas on marketing a word game? The best we came up with is talking about it on scrabble forums.
I'm liking the Mario cart feel!