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I go in completely from scratch. They come up with a theme, and then you make a game that follows that theme. For Ludum Dare 36, the theme was...
Release 13 Okay, the latest release should be available now. This release includes some bug fixes, interface tweaks, and updates to the...
Just a status update. I'm currently doing internal testing of the next build. It includes a major update to the text, including Almanac...
To those asking about whether the game is still open to beta testers, the answer is yes. PM me your name and the AppleID you would like me to...
Other playtesters have mentioned this. I'm going to look into it. I've been wary of the portrait option because I wanted to be able to show all...
Hmm. I was thinking of putting them there thematically, but perhaps you're right - their function is more important. We'll try that for the next...
Nice. Sounds like you jinxed yourself there! Yes, I view jewels as a gateway to another level of the game. Once you start banking jewels, it...
Ouch! How close were you to building your pyramid? I like the idea of a warning when you're getting close, but with prophecies in the mix,...
New Build Available - Release 12 * Added hints about keeping coins when taking a mulligan with the scarab. * Changed Nile to have effect...
Okay, I feel much better now, because I was at a loss as to what would cause that card to not make it into the afterlife! Yes. You can only...
Yes, I agree that the prophecy cards will add spice and pressure to the late game. I'm working on it! Hopefully, those will make it into the...
Wow! You got to the pyramid! Well done. That's by far the hardest construction in the game. Now all you need is to stuff your pyramid with as...
New Build Available - Release 10 This build fixes a bug in build 9 that prevented some card improvements.
That is high praise indeed! Thank you - glad you're enjoying the game! Yeah, I was pretty jazzed about the idea, too. I like the idea of these...
New Build Available - Release 9 Edit: There is a known bug in Build 9 regarding some card improvements. A new build (build 10) has been pushed...
Thanks for sharing that. Yes, that's almost exactly what I was envisioning as a potential portrait display. I've already got some nice,...
Yes! I actually took a lot of inspiration from roguelikes for the game structure: An "Ascension" mechanic Capability progression that ties...
Thanks! Glad you like it. I have a pretty good idea of how it would look, since I have that portrait card game I'm working on, but I'd be...
Thanks for sticking with the game! I don't think you're necessarily doing anything wrong - it's all about balance. If you spam too much...
Forcing the end of a year early is an interesting thought. My initial reaction is that it would be really "swingy", but it's still interesting....