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good luck. I like the art style
Thanks for posting.
But it is hard to see much benefit in a paid review especially with the fees they charge. I have yet to hear anyone but the people selling them...
If you want gamecenter to work! So yes, you have to submit an updated binary with gamecenter. I have been working to get my followers up...
It is okay, I don't have a problem with others using it :) I am all for people trying and doing different things. I am sure many people aren't...
I think the standard casual player would start at level 1 if they were numbered. I am rethinking this strategy in light of feedback here and on...
I think rymdkapsel is worth trying
I am curious, but more to see the kind of quality you got. I also hope it works out for you.
Don't count on reviewers. At one point I put lot of effort into emailing and contacting reviewers and mainly got back an email asking me to pay...
That was my thought. The default will be start at 1 and skip if you can't do and come back to it. That is a good idea, but clearly...
That is assuming you even pass the review which isn't a slam dunk or anything. You could do that if you wanted but the bulk of your downloads will...
While initially I thought this was a good idea how would you teach mechanics? Normally progressing through the levels allows mechanics to be...
I have heard good things about photon https://www.exitgames.com/en/OnPremise But normally best would be a subjective thing.
You can't, new binary = go to back of queue. You should actually reject the binary now so you don't get put into review and released (if you...
Generally you are going to want to use a server when you get to that number of players anyway. Gamecenter isn't designed to handle large scale...
I am considering my next game(and all future games) having all levels unlocked to start so nobody gets stuck. Thoughts? There would still be...
It is just hard to get traction. If you got a few thousand downloads did you have any engagement analytics in your app? If the app isn't very...
This depends on your game, if it is cross platform etc. For example gamecenter has some limited turn based multiplayer functionality....
But that in game currency means you can pay to win. For me that beats the point of making a game. I don't really want to get into the whole...
Integrate the facebook API and using IAP with currency. Then have a nice big advertising budget and hope for the best.