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News Hello everyone! Sorry for not updating any info. Local demo tests showed that I worked for the worse and had a very "hard" time coding:) ....
First web demo:) GAMEPLAY TEST Okey:) First version to test in web:) there may be bugs, I'll be glad to hear feedbacks from you:) Also as I...
First WIP video showing gameplay:) Cheers! [media] few screenshots: [IMG] [IMG] Soon will work on the global map and game shop:)
Someone may remember the goblin npc from dungelot 1:) Well, he will be in the second part, his new look: [IMG]
Tnx :) We plan to release till september:)
Ok:) Dungeon selecting menu. In the top left corner we can see icon of the dungeon boss. We will make sort of interaction via bubble boxes ( boss...
Dungelot 2 will have different dungeons and a global map, this pic shows first location:) [IMG]
Magic spells and abilities stylized like cards, monsters and heroes too. That's all:)
Few monster pics:) [IMG] There will be about 50 different monsters in Dungelot 2 :)
Polishing:) One of the ideas to make a global map with different dungeons to complete & collect trophies/useful stuff. I'll show few pics when...
Improved gui and first ( out of 4 ) tile sets. [IMG]
I'm back:-) Wow, last month was really hard. We continue to work hard on second part:-) We've added a "hand of cards", this hand is similar to...
Main menu:) That was the hardest part to draw:)) About pricing. Game will be free (hard decision). In-apps will include heroes, templates and...
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More greedy choices in Dungelot 2:-) Treasure chests will ask to choose a reward: experience or gold. [IMG]
Well, right now I'm quite busy with this one, but I believe there may be one-two updates more.
Dungelot 2 will have slightly different gameplay and visualization part. Second part make Dungelot obsolete in game controls as I try to make...
Hello there! Dungelot on google play Dungelot is fun, addictive casual roguelike with easy controls. Flip over tiles to reveal amazing...
Working pretty fast. I want to finish it till May, but won't say for sure:)
screenshot from current progress I've added a grate and lever. Grates generated randomly on different objects, after that in some uncleared part...