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Yeah it is huge. I had to kind of use artistic license to get the creature I needed for surface destruction, so he looks more like a octopus than...
The official web site is now live at www.theaugustineparadox.com I'm also currently working on this very large AI (colossal squid) [IMG]
This is an older project of mine brought back to life part time this week. Some time back I was watching some Youtube game play of Cobra Triangle...
Still in a rough beta state. I'm not happy with the look of the "starting" light graphics. The camera follow also has issues when I drive up onto...
A closer look at one of the cars. [IMG] Another shot of a different car in-game. [IMG]
Fellow game developers! Some of you may need some good baseline 3d models for mobile game development. These are a great start to gauge mobile...
Hi everyone. I've put a forum up on Super Kart Racing's main web site for folks to follow the progress of this game in one place. If you have...
Not yet, but I'm shooting for a free version and a paid version. Paid version set around $1.99 if I feel I get the experience to be worth the price.
Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be...
@GPS - It's close now, about a month, two at the most to release. Anyone who wishes to stay updated outside of the forum threads feel free to...
I've finally got around to capturing some gameplay images and video. I've neglected updates far too long, but I have been working on the game...
Cessna 172 Interior cabin is completed and shipped off to be rigged up for flight! Interior model came in at 2,870 polygons. Here is a webplayer...
Awesome glad the insight could help. No I'm not with NGUI, just a long time Unity and NGUI user. I've worked on a few commercial games that...
http://www.youtube.com/watch?v=srczFqh8-NQ This is a relatively short tutorial demonstrating how to use NGUI to create a single draw call UI, and...
Thought I'd post up the Work-In-Progress Cessna interior cabin. I've started modeling the exterior model for the Learjet, but didn't neglect to...
I've started a low poly aircraft set of models, textures, etc. I would like to share an early preview of the first aircraft I'm working on, the...
Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted...
Modern Performance Vehicle (based on the Dodge Viper) This model came in at 985 polygons for the LOD0. The model is loosely based around the...
Classic Muscle Car (Vehicle 13) Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with...
Modern Muscle Car (rendered in Unity Game Engine) #12 of the vehicles to be completed. This model came in at 978 polygons for the final count...