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I posted a couple pages back (along with the new video) that we unfortunately weren't going to make it in time for the holidays. We just ended up...
The game has been pretty thoroughly tested already, the primary systems at work under the hood have been done for weeks, in some cases months, so...
Can't really put a number on it yet, it largely depends on how many more unique enemies, bosses and locales we end up doing. The reason I don't...
I wouldn't say it has "no story", but its just not the focus. The game spans a series of levels that are unlocked in a nonlinear fashion,...
Ah ha! Thanks ChrisL and iVaro for the assist.
Well I have some good news and some not-so-good news. The not-so-good - as we have hinted at before, it's looking like releasing this month is...
Yea, we're still crankin' away but there's not a lot to report. This past week was a bit slower than usual, we decided to just chill out, have an...
Thanks for the kind words. I will say that making an app universal is kind of a pain in the butt if you don't plan for it from the beginning....
We frequently test on an iTouch 2G and it runs very well on it, so no problems there. I'd recommend upgrading to iOS 4.0+ if you can though, the...
@Pacificsun0481 - Yup, it'll be universal. A release in in time for Christmas is still conceivable, the big question mark in our schedule is...
To avoid having to redo the bard's posing and animation entirely for every conceivable instrument, thus making him far more complicated than any...
Yup, multiplayer can be a great feature for sure, and we'd like to do it. We've been careful to make the game code much cleaner and more...
Not unless you count two people on the same iPad. :) I'm afraid we decided early on to not attempt it for version 1.0. Wireless multiplayer is a...
New screenshot, featuring the monk, witch, bard and barbarian. All 8 of our starting classes are now playable and we're just arting up their...
Yes, we're still aiming for sometime in December. Progress has been great the last few weeks, so I remain cautiously optimistic that we'll make...
I remember checking to see how many Zombie games there were before starting on Zombieville USA to see if anything similar had been made, and back...
Just wanted to drop in here and give a brief status update, and post a new screenshot of our inventory screen.... [IMG] Things are steadily...
I think you misread my post, your characters don't change classes, they just grow in other ways. Its really semantics, I think you'll find that...
@starcat - there shall be bosses. As for classes, many of your ideas are represented in one form or another, though your characters don't...
Haha, yea there's no secret beta Jak :P I generally post new stuff to our twitter account first and it finds its way here shortly after.